One of eight heroes
Emberward
Settles disputes quickly and warmly. Afterward there is no dispute, and usually no building.
How Emberward plays
Emberward wins before the other side has finished unpacking. It throws fire at anything that stands still, sends in attackers that swing the turn they arrive, and cheerfully spends its own Health to draw cards and hit harder.
- Fire, applied directly
- Spells and minions that deal damage to whatever you point them at, the enemy hero included.
- Burns its own furniture
- Several cards hurt your own hero in exchange for cards or bigger numbers, and the hero power hits harder on a turn your hero has taken damage.
- No waiting period
- Many Emberward minions can attack on the turn they are played, so the pressure starts at once.
Hero power
Searing Bolt
Deal 1 damage. Deals 2 instead if your hero has taken damage this turn.
Costs 2 mana. Usable once per turn.
From the Emberward deck
More cards on the way. Join Early Access to be first through the gates.
